Quentin Mirioni

Pipeline supervisor | 3D generalist

I'm a pipeline supervisor and 3D generalist artist specialized in the technical aspects of Film production. New technologies enthusiast, I love developping tools and set up the best possible environment for talented artists. My previous roles as an artist in the making of animated tv shows and feature films allow me to come up with innovative solutions to suit the needs of any production.

On the other hand, I'm also passionate for motion design. Developping and animating projects from scratch are an other big part of my professional journey.

Whether it is for a short project or a more longer term work don't hesitate to get in touch.


  • Tools and Pipeline development
  • Knowledge of the differents stages of a CGI production
  • Shotgun integration into the production pipeline
  • Advanced knowledge of Maya
  • Experienced animatic editor and layout/previs artist


  • Shotgun, Git, Sublime
  • Maya, 3Dsmax, Nuke, Fusion
  • Arnold, 3Delight/Maneki
  • After Effects, Photoshop, Illustrator, InDesign, Flash, Premiere
  • Storyboard pro